| Luna Online - Review |
| Review: Luna Online |
| Written by Andrew Donnell | |
| Wednesday, 09 December 2009 11:20 | |
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Korean MMORPG developers EYAinteractive released a new free-to-play MMO, Luna Online in June of this year. The developers who also bring you Iris Online and Titan Online have a lot going for this game. Published by GALA/gPotato this game has seen good growth in players since its release, so what's all the buzz about that has players trying this game? Read on to find out more. |
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| Runes of Magic - Review |
| Review: Runes of Magic |
| Written by Andrew Donnell | |
| Tuesday, 08 December 2009 08:54 | |
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Runes of Magic (RoM) is an MMORPG from Taiwanese developers Runewaker Entertainment (English and German adaption from German company Frogster based in Berlin). This free to play MMORPG was released on 19th March 2009 and saw the first expansion, or chapter as it's known, 'Chapter II; The Elven Prophecy' released on 15th September 2009. The game is a free-to-play game and supports itself with Real Money Transactions (RMT) that are found in the RoM Item Shop where users can buy extra goods for their in-game characters. After the break read our Runes of Magic review!
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| Dragon Age: Origins - Review |
| Review: Dragon Age:Origins |
| Written by Ken Wicklein | |
| Friday, 04 December 2009 20:24 | |
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Dragon Age: Origins was first announced at E3 2004, a full five years before its release in November 2009. It has gone through some changes since it was first announced, most notably the name change from Dragon Age to Dragon Age: Origins. The development was both a long and difficult road. Which lead it to being delayed as well as lose some of the hype that surrounded the game when it was first announced. The wait, however, proved to be well worth it as Bioware, the ones behind Mass Effect and Knights of the Old Republic, have put together one of the better RPG's released this year and for this generation for that matter. In a time when game developers have been pushing out sequels and shorter games, it is refreshing to see a company release an original game that will take you at least fifty plus hours to finish, and leave you wanting more.
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| Dragon Age: Origins Preview |
| Written by Brian Edey | |
| Monday, 09 November 2009 00:40 | |
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It does not happen very often. In fact there are only a handful of times I can honestly say that it has in the last 25 years or so in the video game world. But once again lightning has struck and the moons have aligned to create one of the true impressive reasons why we gamers play games. It has happened three times before, at least in my opinion, when BioWare released two games which shook the foundations of the industry and literally woke gamers who were shuffling half asleep through a bad attempt to mimic greatness. |
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| Cities XL - Review |
| Review: Cities XL |
| Written by Mike Washburn | |
| Tuesday, 27 October 2009 13:08 | |
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The "City Building" genre has been neglected or at the very least abandoned. After the absolute tragedy that was SimCity Societies, fans of this type of game have become a little....jaded. The complete outrage that came with the release of SCS was astounding, people became frustrated. I had high expectations for the game Will Wright said was going to be amazing. SimCity Societies was anything but amazing. It was clear that the SimCity franchise may in fact be dead. It was a sad time for me. I have gone on record a number of times explaining I am a complete sucker for a good economy/city builder/tycoon game (ie Civilizations, Anno 1404 etc), actually, I'm a sucker for ANY economy/city builder/tycoon game (I may or may not own Hospital Tycoon) When Monte Cristo announced Cities Unlimited (the original title for Cities XL) I did a little jig and consumed as much information as I could on the game. The developers were saying all the right things to woo an angry community. Buzz words were thrown to the players like candy: "No grid", "living city", "curved roads", "custom content". The community sites were enveloped with love from Monte Cristo which was reciprocated with love in return from the community. Cities XL became the Messiah for City Builders. Now that Cities XL has passed through the gauntlet of Closed Beta and come out the other side, I'll share my thoughts on if this game is really the promised land or not. |
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