| Review: Runes of Magic |
| Runes of Magic - Review |
| Written by Andrew Donnell |
| Tuesday, 08 December 2009 08:54 |
Story The RoM story is set in the world of Taborea. The world was created by a God known as Ayvenas, who wrote a book in which he 'captured the shape of the world and recorded the origin of life' naturally the book became known as Taborea. At the time there was a balance among the elements but ofcourse that did not last and the world went into chaos as it usually does in these sort of stories. The world has a huge history which is split into different 'Ages' and for players that are interested in it there is a section on the main website that lets you read it all in full. In the beginning humans were just at the beginning of a journey that would see the world destroyed, at peace and then in peril once again. Humans over time had begun to gain more knowledge and started deadly machines and started to challenge the world, they even became deluded enough to challenge the Gods. Throughout the world there was Dragons and Guardians created by the Gods which the humans tried to enslave and trap for their own deeds. A great war broke out that lasted a century long and eventually the powerful entities of the world destroyed everything humans had created before leaving for another world. The humans realising what they had done begun to rebuild their world and started to co-exist peacefully with the other races of Taborea. They built machines once more to help explore the vast unreachable places of the world, but with each new place discovered a new secret was revealed. From discovering long lost machinery to barbaric civilizations, the world will be peaceful no longer and players must venture into Taborea to help restore the balance to an unstable world. ![]() Gameplay The download of the client (including Chapter II) comes in at a respectable 5GB considering how much there is to the game, from expanse lands to handfuls of crafting. As it is also an F2P game the client is completely free of charge, the only thing that requires you to pay for is the RMT store that we spoke of earlier but which is completely a players choice to indulge into. The game has a few nice features which you rarely see, or don't see at all in other MMOs. The first of these is the Dual Class System which opens up at level 10 and when achieved the player can select a secondary class and switch in and out of it by speaking to a trainer or a 'House Fairy', which resembles a sexy french maid..... no I kid you not. Another thing that you find in the game is the Personal Housing aspect, this allows players to have their own living space and invite friends around for a gathering to talk about their next raid or event. Amusingly enough the 'Personal House' is where you also find your sexy maid..... I mean..... House Fairy. Players can create characters of 2 different races, Humans or Elves and a selection of 8 different classes: Warrior, Scout, Rogue, Mage, Priest, Knight, Druid and Warden The Dual Class System is quite interesting in the game, unlike other games that use a DCS where you can only match up certain classes with each other, RoM will let you match any class with each other to make formidable characters. What is unique about it is the way you can switch between talents, let me explain. If you are Warrior and a Scout as your secondary, that means that you can use a bow and thus some ranged attacks. If you are a Cleric with a melee class you can find yourself running around with axes on your Cleric, but, that's not the unique part. Each class will use a certain element of power for their abilities ie. Mana, Energy, Rage etc. Now, if you are a Mage that uses mana for abilities and you find yourself low on mana, but you happen to have Rogue as your secondary class, then you can switch to using your rogue abilities in an instant and as they don't use Mana but rather Energy you can continue dishing out the damage. This opens up a huge range of posibilities since there is 30 different combinations of classes, but the one thing a player needs to be careful of, if you play Cleric with a Mage secondary, both use mana and you can find yourself dry of abilities and unable to use either when your Mana runs out, so be careful when thinking what you will match together. For an F2P game, the world of RoM has an incredibly large world, 50 levels to power through and not to mention the vast amount of crafting that can be done. The game boasts 2000 quests for the player to do so you are not going to run out of things to do anytime soon. The PvP element has the usual open battle policy, however, players will need to achieve level 15 and also complete a set of quests in order to activate their PvP 'Flag' which will allow them to participate in battles against other players. There is also a Cross-server PvP element which allows players to enter multiple battlegrounds and go head-to-head with players on other servers. Ofcourse this means that it is EUvsEU and USvsUS, unforunately there is no EUvsUS cross-server battlegrounds for those of you that wish to do battle against your friends across the atlantic. In PvE there is a vast array of dungeons for the players to jump into, ranging from large PvPvE open world dungeons, dungeons for a small group of 6 players and then the bigger dungeons that require 36 players to participate. Guilds can build castles which are similar to that of the Personal Housing, where they can hang out in the main room or have smaller parties in any of the side rooms that can be built. The Guild Castle can only be achieved through members working together to gather materials and money before it is erected for them, once it has been the guild can decide wether they will leave it open to visitors or wether they will keep their ways under wraps by keeping their castle locked. There has been talk that in future there will be an aspect that will allow you to try and bring down a guild castle of the rival factions but no word as of yet.
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| Last Updated on Tuesday, 08 December 2009 09:09 |
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